RiSE is organized in three clusters:
Cluster I (Concurrency) develops new language-based, architectural, and verification paradigms for highly concurrent software and for software with real-time demands.
Cluster II (Games and Synthesis) focuses on game-theoretic algorithms for analyzing and synthesizing individual system components within a larger context.
Cluster III (Decision Procedures) concentrates on the development and improvement of decision procedures that lie at the very heart of every automatic method and tool for system design and analysis.
Additionally, Roderick Bloem leads the coordination subproject and acts as spokesperson.
|Cluster I (Concurrency)|
|Thomas Henzinger||IST Austria||New Concurrency Paradigms|
|Helmut Veith||TU Vienna||Tools for Concurrent and Distributed Systems|
|Christoph Kirsch||PLU Salzburg||Virtualization|
|Ulrich Schmid||TU Vienna||Reconciling Distributed & Real-Time Computing|
|Cluster II (Games and Synthesis)|
|Roderick Bloem||TU Graz||Synthesis|
|Krishnendu Chatterjee||IST Austria||Game Theory|
|Cluster III (Decision Procedures)|
|Armin Biere||JKU Linz||Bit-Precise Reasoning|
|Uwe Egly||TU Vienna||Quantified Boolean Formulas|
|Laura Kovács||TU Vienna||Interpolation and Symbol Elimination|